- Master of proper Arts. College of Los Angeles 2003-2006
School of Motion picture Arts Interactive Media - Bs. Shanghai Jiao Tong College 1999-2003
School of Engineering Information Technology & Engineering - Minor. Donghua College 2001-2003
School of Outfit Design Digital Art Design
- President Creative Director. thatgamecompany 6/2012-present
Create timeless interactive entertainment which makes positive switch to a persons psyche worldwide - Creative Director Co-Founder. thatgamecompany 5/2006-5/2012
Company establishment, IP development flOw PS3. Flower. Journey - Game Designer. Ea Maxis 6/2006-2/2007
Game The perception of Spore NDS - MFA Student. USC School of Motion picture Arts 8/2003-5/2006
Conducted MFA thesis research Flow in games web game flOw - Game Designer. USC EA Game Innovation Lab 8/2005-5/2006
Game design, prototyping for NSF serious game project Immune Attack - Technical Game Designer Intern. Ea La 6/2005-8/2005
Game design, digital prototyping and preproduction for Tiberium - Creative Director. USC EA Game Innovation Lab 1/2005-3/2006
Producing, lead game design, lead art, game play programming for Cloud - Background Artist Intern. Ea La 1/2005-4/2005
Atmosphere art, level style of Russian campaign in Medal of Recognition: European Assault - Art Director Lead Artist. Annenberg Communication Center 6/2004-12/2004
Pilot and Prototype of Montage a Russian modernism game under Labyrinth Project - Lead Artist Game Designer. Interactive Media Division USC CNTV 6/2004-11/2004
Art Game the perception of Dyadin - Level Designer Intern. Institute of Creative Technology 3/2004-12/2004
SASO MRE project - Teaching Assistant. It Program USC 12/2003-5/2004
Teaching advanced game modeling and animation - Level Artist. USC Gaming Club 12/2003
Built USC Campus Map in Unreal Tournament 2003 - Lead Artist. Question Gust Studio (Shanghai China) 3/2001-7/2003
Developed gaming Saint War Curse of Rainbow Crystone - Game Tester. Interserv Entertainment (Shanghai), 10/2002
QA focus group on MMOG Monster Farm - Production Intern. Ubisoft (Shanghai), 7/2001-8/2001
Crazy in love with Song: Summer time Rainbow
- Speaker. Game Maker Conference 2013 3/2013
Designing Journey - Keynote. DICE Summit 2013 2/2013
Theories Behind Journey - Speaker. Game Maker Conference China 2011 11/2011
Art, Entertainment & Game Titles - Speaker. Applied Brilliance 2010 10/2010
Hope in Game Titles - Speaker. Indiecade 2010 10/2010
Uncover Multi-player Dynamics in Journey - Lecturer. National School of Interactive Entertainment (ENDI) 08/2010
TGC’s Game Design Philosophy - Judge. Bivouac Urbain (Quebec) 08/2010
Game Jam contest - Speaker. Game Maker Conference 2010 03/2010
Game Design Challenge - Speaker. Really make a difference Forum Hong Kong 01/2010
Game Titles a brand new Media Awaiting Change - Speaker. Indiecade 09
Keynote 09/2009 - Speaker. Develop Conference at Brighton 07/2009
flOw Flower: Game Titles Art - Attendee. Science Foo Camp 07/2009
- Speaker. College of California Riverside 05/2009
Art, Entertainment & Game Titles - Speaker. ConceptArt.org Reverie 09 03/2009
Art, Entertainment & Game Titles - Speaker. Game Maker Conference 2009 03/2009
Experimental Game play Workshop Micro Talks - Speaker. GamesBeat 09 03/2009
Way forward for Game Titles - Speaker. Indiecade08 10/2008
Master Class: From Indie to Mainstream - Speaker. Imprint Culture Lab 08 04/2008
the Cult of Gaming - Speaker. Game Maker Conference 2008 02/2008
Flowing Gas around the Flames: Game Designers Rant - Paper Reviewer. ACM SIG Computer Human Interface 2008 12/2007
Game Titles Research - Speaker. Montreal Worldwide Game Summit 2007 11/2007
Challenges from Designing Games with Unique Feelings - Speaker. E for those Gaming Convention 2007 10/2007
Do-it-yourself: Beginning being an Independent Developer - Paper Reviewer. eleventh Int. Conference on Information Visualisation 04/2007
Video Games as well as their applications - Paper Author. Communications from the ACM magazine 04/2007
Flow in Games (and Anything Else) Vol50, Num4, Pg31 - Speaker. Game Maker Conference 2007 3/2007
around the Life story of flOw Independent Game Summit - Lecturer. UCR California Museum of Photography 11/2006
Digital Wizards on Flow in games - Co-author. ACM SIGGRAPH Gaming Symposium 2006 8/2006
That Cloud Game: Dreaming & Doing Innovative Game Design - Speaker. Game Maker Conference 2006 3/2006
Experimental Game play Workshop - Volunteer. SIGGRAPH 2004 2005 8/2004-8/2005
- Volunteer. Electronic Entertainment Expo 2004 4/2004

-
2010
- Game Artistic Achievement. British Academy of Film and tv Arts
- Best Downloadable Game of the season. Game Maker Choice Award
- Casual Game of the season. Interactive Achievement Awards
2009 - Best Independent Game. SpikeTV Gaming Awards
- Exhibition Tales of Play – Games from the Unpredicted. ATA center in Lima. Peru
- Exhibition. Fantastic Illusion Shanghai eArts, China Belgium
- Exhibition. Vernissage Game On. Art Game Titles. in Buenos Aires, Argentina
- Better of E3 Gold Award. GamePro
- E3 Best Downloadable Game. Gamespy
-
2008
- Best Downloadable Game of the season. Game Developers Choice Awards
- Best Debut Game, Innovation Nominee. Game Developers Choice Awards
- Downloadable Game of the season Nominee. Interactive Achievement Awards
2007 - Game Innovation Nominee. British Academy of Film and tv Arts
- Best Artistic The perception of PS3. IGN.com
- Top Ten Game Design Innovations. Next-gen.biz
- 5 Best Downloadable Games. Gamasutra.com
- Exhibition. Gameworld in the Laboral Centro de Arte in The country
flOw PC
- Best Indie Games. Wired.com 2007
- Best free internet games. Jayisgames.com 2006
Cloud
- Exhibition. 8BIT GAME PEOPLE FILE Games Rio, South america 2008
- Exhibition. The A.L.I.C.E. Museum in Seoul, Korea 2007
2006 - Student Showcase Award. Independent Game Festival
- Philosophy Award. Slamdance Guerilla Gamemaker Competition
- Exhibition. Better of IGF Exhibition at Australian Core Moving Image
- Internet Download Bet on the Month. EDGE Magazine issue 157
Dyadin
-
2005
- Student Showcase Award. Independent Game Festival
- Exhibition. DiGRA Perspective: Alternative Games Exhibition in Canada
- Exhibition. Better of IGF Exhibition at Australian Core Moving Image
Curse of Rainbow
-
2002
- Second Prize. CBI ShuangMin Cup Game Design Competition 2002
- First Prize. USTC Cup Game Design Competition 2002
-
2013
- Best Direction. Interactive Achievement Awards
-
2010
- Finalist. World Technology Award
- Patrick Soon-Siong Innovation Award. LA Business Journal
- Game Maker 50. Game Maker Magazine
- Probably The Most Creative Entrepreneurs running a business. Fast Company Magazine
2009 - MadeMan’s 09 Trailblazers. MadeMan
- Planet Illogica Excellence in New Media Award. Cinevegas
- The 100 Most Creative Individuals Business. Fast Company Magazine
- The New 100 Game Developers. EDGE Magazine
2008 - World’s Top Innovators younger than 35. MIT’s Technology Review
- 10 Innovators to look at. Variety
- first Place. USC Student Innovator Showcase 2007
- EA Game Innovation Grant. USC IMD 2005
- Ea Scholarship. USC IMD 2004-2005 2005-2006
- Gold-cup Champion. Shanghai Yizhou Cup Digital Art Design Competition 2002
- Third Prize. HuiGu Cup fourth National Computer Olympic Competition 1999
- First Prize. Shanghai Dong Hai Cup Computer-programming Competition 1999
- Gaming direction
- Emotional game design
- Expert in positive psychology for game design
- Design Anthropology
- Game Titles, Film, Anime, Painting, Psychology, Sociology, Philosophy, Dreaming